![]() ![]() The idea of “attention as a resource” is one of the aesthetic goals for SpyParty, and the more distinct and striking the characters are, the easier it is for the Sniper (and the Spy) to keep mental notes about their behaviors and movements during the game, and I can go deeper on the subtle stuff. Not only is there the obvious visual interest that comes from having all these unique looking guests, but the gameplay benefits from it as well. DiversityĪs always, having a diverse cast is another goal of mine for SpyParty, and it is really a great game for exploring this. It’s not that nobody can wear blue/grey/brown, and in fact, those are stylish and sophisticated colors, it’s just that everybody shouldn’t be those colors, so I’m glad we’re mixing in some fully saturated primary and secondary colors now, I think it’ll make a big difference in the look of the game, and also in how quickly the players can identify the characters and manage their attention. ![]() I was asked during an interview if I thought we’d go back and modify the colors on the older groups, but I don’t think that’ll be necessary. ![]()
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